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Team Structure

Team assumed: ~8 mentors, 12–20 students, ~6 highly involved. This document defines subteams, roles, and a minimum-viable variant for a very small active core.

Structure serves two goals: parallel progress, and clear ownership. If nobody's name is on a subsystem, nobody owns it.


Core Principle: Student-Led, Mentor-Guided

  • Students own decisions. Mentors ask questions, teach concepts, enforce safety and process.
  • Mentors do not build the robot. A mentor holding a wrench should have a student's hand next to theirs.
  • Students own the gate artifacts. Mentor signature confirms the artifact was reviewed, not authored.

Standard Subteam Layout (~15 students, 6 mentors involved)

Five subteams. Four build subteams + one business/outreach subteam. Each subteam: 2–4 students + 1–2 mentors. One student Subteam Lead per subteam. Business subteam has equal weight in stand-ups and gate reviews — outreach is a deliverable, not a hobby.

Subteam 1 — Drivetrain & Chassis

Owns locomotion, frame, bumpers, master-model skeleton.

  • Subteam Lead (senior student) — chassis CAD gatekeeper, gate signer.
  • Fabrication student — machining + assembly.
  • Test driver student — kinematics validation.
  • Mechanical mentor — reviews, teaches.

Subteam 2 — Game Interaction (scoring mechanism)

Owns intake, indexer, scorer/shooter/elevator — whatever the game requires.

  • Subteam Lead (senior student) — mechanism CAD.
  • Prototype student — cardboard / iteration.
  • Sensors student — integration with electrical.
  • Mechanical mentor.

Subteam 3 — Software & Controls

Owns all robot code, simulation, autos, log review.

  • Software Lead (senior student) — architecture.
  • Subsystem programmer(s) — one per subsystem.
  • Simulation / test student — sim + log replay.
  • Software mentor.

Subteam 4 — Electrical & Integration

Owns power, wiring, panel layout, robot-level integration.

  • Electrical Lead (senior student) — schematic + power budget.
  • Wiring student — harness + connectors.
  • Integration student — robot assembly + endurance testing.
  • Electrical mentor.

Subteam 5 — Business & Outreach

Owns sponsors, awards, outreach, social media, media/press. See 13_business_outreach.md + 14_awards_and_submissions.md.

  • Business/Impact Lead (senior student) — Subteam Lead, gate signer for GB1–GB4.
  • Sponsor sub-lead — pipeline, asks, thank-yous, tracker.
  • Awards sub-lead — Impact submission, Dean's List, Woodie Flowers, interview prep.
  • Outreach sub-lead — event calendar, outreach log.
  • Social Media sub-lead — team accounts, build-blog cross-post, event coverage.
  • Business mentor.

On small teams the four sub-leads collapse onto one or two students.


Team-Wide Roles (cross-subteam)

These roles cut across subteams. Usually a student holds each with a mentor advising.

  • Team Lead (student) — overall accountability. Runs stand-ups.
  • Strategy Lead — owns Priority List. Very active Week 1, then feeds scouting.
  • Purchasing Lead — owns BOM + order queue.
  • Scouting Lead — owns match strategy at events.
  • Safety Captain — mentor-supervised student, enforces shop safety.
  • Business / Impact Lead — see Subteam 5 above. First-class Subteam Lead, not an afterthought.
  • Drivers + Coach — identified by end of Week 2.

Mentor Assignments

Roughly one mentor per subteam, plus:

  • Lead Mentor — process enforcement, gate final signer.
  • Machinist / Fabrication Mentor — trains and gates shop-tool access.
  • Business / Finance Mentor — budget, sponsorships.
  • Safety Mentor — often same as Lead Mentor.

With 8 mentors and 4 subteams, plenty of coverage. Rotate mentors year-to-year on subteams to spread knowledge.


Minimum-Viable Team Variant (only 6 highly involved students)

When only ~6 students are active enough to lead:

  • Collapse to 3 subteams. Merge Electrical into whichever subteam has the biggest scope this year (typically Drivetrain).
  • Every active student is a Subteam Lead. No dedicated fab/prototype students — the Subteam Lead does it or splits with the second student in the subteam.
  • Cross-subteam roles collapse. Strategy Lead may also be Team Lead. Purchasing Lead may be a mentor for a small team.
  • Software subteam runs light — 1 Software Lead + 1 subsystem programmer + 1 sim student. Merge sim + subsystem if needed.
  • Mentors take on more execution — not building the robot, but doing BOM tracking, kanban maintenance, order placement.

Subteam structure for minimum-viable variant:

Subteam Focus Students
Subteam A Chassis + Electrical 2
Subteam B Game mechanism 2
Subteam C Software 2
Subteam D Business & Outreach 1 student + 1 mentor (or 1 student across all sub-roles)

Business subteam does not disappear on small teams — it may shrink to a single student + mentor, but sponsors, awards, and outreach still ship. See 13_business_outreach.md for minimum-viable cuts.

Non-active students (10+ in the broader team) contribute in scouting, outreach, or specific tasks under a Subteam Lead. Do not force them into leadership roles they cannot sustain.


Onboarding

  • Pre-kickoff (fall): rookies do CAD tutorials (Onshape FRC courseware), tour the shop, learn safety, meet mentors. Elite teams do this — small teams especially benefit.
  • Kickoff week: rookies pair with a Subteam Lead. No rookie is idle in Week 1.
  • First-year task: a rookie in each subteam owns at least one component by end of Week 3 (e.g., "own the bumper mount design").

Meeting Cadence

  • Daily stand-up (10 min) during build season: each Subteam Lead reports blockers.
  • Weekly all-hands (30 min): week's goals + gate schedule.
  • Gate reviews: as scheduled (see 07_gate_reviews.md).
  • Retro after competition: whole team (see 10_retrospective.md).

Common Failure Modes

  • Titles without ownership. "Mechanical Lead" who is never in the CAD file. Fix: every role has a named artifact they own.
  • Mentor writes the code / does the CAD. Students disengage. When mentors graduate/leave, knowledge walks.
  • Everyone on the loudest problem. Subteam structure exists so 3 problems get worked in parallel, not one at a time.
  • Rookies as spectators. They own nothing, they learn nothing, they don't come back next year.
  • Same 2 seniors on every gate. They burn out. Rotate subteam leads year over year.

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